Sentry Gun rockets and the Soldier Grenade taunt now use the same splash damage rules as other explosions
This should make the splash damage slightly weaker, but more intuitive to players.
Damage feedback changes:
Damage feedback now plays even when dead.
Improved damage feedback of bullets.
Changed damage feedback defaults to be more responsive to gameplay. Damage feedback settings will reset the first time you get into a game. Please keep these the same for now, as we are testing new defaults.
Various minor optimizations and visual improvements
env_smokestack map entity now supports up to 8 materials