Increased the base slow duration from 0.6 to 0.7 seconds
Maximum slow duration of 2 seconds unchanged
Slow duration now scales slower at close range, and ramps up to the maximum of 2 seconds at further away
Moonshots still provide a bonus 1 second slow duration
Halved the distance for a moonshot
Increased moonshot base damage from 23 to 30
Upon hitting a moonshot, Scout instantly replenishes his ball and Scout’s next ball swing or melee attack is a guaranteed critical hit
Experimental Wrap Assassin changes:
Base ornament damage remains at 15
Halved the distance for a moonshot
Shard damage now always does 4 damage, regardless of distance or direct hit. Previously, damage was inconsistent (dealing up to 14 damage) and sometimes did double damage upon player direct hit.
Shard damage now crits when the ornament crits. Note that the ornament always crits on a moonshot.
Critical shard damage applies a 5 second bleed in an AoE