Enabled third person spectating in competitive modes
Visibility of players and other objects is blocked based upon the view of the player you are spectating
In the future, we will enable fly cam spectating based upon the shared vision of your team, and improve the accuracy of vision around corners/behind walls so as to not leak any information while in a competitive match.
We are aware this still gives an advantage. However, we would like to experiment with dead players contributing to strategy/planning in competitive modes.
Experimental Soda Popper changes:
Damage to fill Hype reduced from 400 to 160
Experimental Sandman changes:
Critical baseballs from a moonshot boost no longer give a free ball upon hitting another moonshot
No random critical hits
Fixed crit boost on Sandman lingering upon respawn in some cases
In Mann vs. Machine, the Sandman will now be able to stun both robots and players
Experimental Wrap Assassin changes:
No recharge time bonus
Gains recharge based on bleed damage dealt
Recharge gained from one second of bleed: 0.25 seconds
No random critical hits
Experimental Righteous Bison changes:
Projectile moves slower through enemies
Deals damage every 100ms, rather than 25ms
Experimental Spy changes:
Decloak attack delay reduced from 2 seconds to 1.4 seconds. For knives it is further reduced down to 0.9 seconds
Note that decloak time remains at 2 seconds. So you will be able to attack slightly before becoming fully visible.
Cloak time reduced from 1 second to 0.7 seconds
Experimental L’Etranger changes:
Can fire while cloaked
Experimental Diamondback changes:
Crits now have falloff
This isn’t a very desirable nerf, as Spy still needs to get up close and personal to earn the crits, but before we can do a better rework of the weapon, this temporary nerf should suffice to make it tolerable to players.