Medigun now has different sounds based upon healing state, to better distinguish between hurt, overhealing and fully buffed players
Medic auto callers is now default
Hide crosshair while scoped is now default
Fixed an issue where ammo would be consumed upon finishing a reload, when the clip was already resupplied
Overloading Beggar’s Bazooka expends reserve ammo, rather than loaded rockets
The Soda Popper and Force-A-Nature no longer lose their clip on reload. Given that auto-reload is default, the previous behavior was unavoidable and could be frustrating to players.
Fixed firing being delayed after reloading (thanks chrb22!)
Changing class outside of a respawn room while auto-kill is off will now display a message regarding how to respawn as your new class