Made damage numbers much more responsive and fixed various issues with their display and delay between updates
Batching damage numbers now still shows individual hits, as well as a batched number
Default damage batching window increased from 0.2 to 2 seconds
Redesigned damage number batching to be more satisfying and playful
Adjusted default damage number color to a more intense and high contrast red
Added damage and kill hitmarkers
Made min viewmodels the default. Although artistically intended to give the weapons weight and make the animations up front and center, the large weapon viewmodels make the game feel old, cramped and claustrophobic to newer players who are more accustomed to modern, more streamlined shooters.
Fixed bots not waiting for the item switch timer before giving up on using their weapon
Bots will no longer taunt in competitive games
Added new bot names
Fixed Cow Mangler self-kills using the wrong effect color
Fixed an sv_pure exploit related to the sound system