Experimental change just to see its effects: disabled fall damage
Experimental Sniper Rifle changes:
Delay for headshots after quick-scoping removed
Headshots now deal their last 50 damage as bleed. Headshots apply a 4 second bleed which deals 16 damage per second, and deal 50 less immediate damage than before.
Experimental SMG changes:
Can now headshot (with falloff)
Experimental Minigun change:
Minigun now spins-up 15% slower
Removed penalty period to accuracy and damage after spin-up
Taunts can now be activated in air
Weapons can now be switched during taunts
Stickybombs can now be detonated while taunting. Kaboom!