Leaned more into the “earn extra jumps with damage” stat. Hype drains at a speed to allow for damage to earn you extra jumps, and by default, Hype does not give you a window to do more than 2 extra jumps without dealing damage
Now instantly reloads upon double jump, rather than always while in air from a double jump.
Ambassador:
Reduced initial damage by 5%
Improved falloff at long distances vs. other revolvers