Team sizes now default to a 12v12, and can be adjusted with tf_team_size, tf_team_size_red and tf_team_size_blu, so that server operators can support extra spectator slots or create custom gamemodes
Added improvements to the team menu to handle teams being full
Enhanced weapon lighting to be softer
Added various hitreg debugging convars
Fixed various issues with subtick
Fixed various issues with lag compensation
Added extra crit visual effects for when the shooter lands a headshot
Fixed tracers for other players being spawned incorrectly
Fixed an issue where tracers would spawn every other shot, regardless of if there was a large time in between shots. Examples:
Tap firing the Pistol will produce a tracer for each shot
Revolvers will always create a tracer for each shot