6s and Highlander no longer have reduced respawn times based upon player count. They will be based upon the standard respawn wave timer of 10 seconds by default.
This fixes an issue where disconnected players could influence their team’s respawn time to be shorter.
Furthermore, this extends respawn times in 6s to the designed time. Since 6s is below the 8 player threshold per team for full respawn times, 6s always received a lowered respawn time by default.
We’ll monitor the impact of this change and use it to devise a more suitable respawn time for 6s which isn’t based upon a proportion of 8 player teams.
BLU Engineers can now build in their respawn room during Setup time
Buildings built in this way are disabled until they are moved out of the respawn room
After Setup time is over, buildings cannot be placed in the respawn room
Reworked Flying Guillotine:
Reduced impact damage from 50 to 10
Now instantly culls enemies with less than 30% health
Culling an enemy will instantly recharge the meter
Bleed and meter unchanged
The Thermal Thruster:
Removed delays in switching and launching
No longer resets momentum
Increased push force from 250 to 500
Medieval Mode:
The following weapons can now be used:
Rocket Jumper
Thermal Thruster
Gas Passer
Stickybomb Jumper
The following weapons can now be equipped but not deployed:
Baby Face’s Blaster
Soda Popper
The Huo-Long Heater can now be activated but not fired
Reduced SMG crit multiplier to 1.5x instead of 3x
Fixes
Fixed the Red Tape Recorder having more health than intended