Competitive mode now spawns players around the contested point during pre-game, to enhance quality of warmup time
Can be turned off with tf_tournament_preround_spawns 0
Dynamically finds appropriate points to spawn players, which can be enhanced by generating a nav mesh for the map to find appropriate walkable areas
This removes the need for manually creating spawn points for community maps, by using the already present navmesh generation system for analysis
If a navmesh is not present, dynamic spawns fallback to a best-effort failsafe for finding appropriate spawn locations
All gamemodes except for Payload Race and CTF are supported at this time
Reworked how pre-round time works in matchmaking matches. A similar rework is coming soon for normal play.
All pre-round setups are now consistent. Before, subsequent rounds had different rules compared to the match start pre-round, causing a huge difference in heal time and rollouts.
Here are the pre-round stages:
Countdown (10 seconds): all players are frozen and cannot perform any item actions
Pre-round time (3 seconds): all players are unfrozen and can perform any action, but spawn doors remain locked
Round start: spawn doors are unlocked
Motion blur is now disabled by default, to keep up with modern player expectations
Developer Console is now enabled by default, as a quality of life change for advanced players
Large Combat Text is now enabled by default, as it compliments the Individual+Combined damage number mode well
Adjusted default volume from 50% to 20% to further reduce risk of ear damage (preferring that players raise their volume up to a suitable level, rather than need to bring it down)
Bots now spawn during match countdown, rather than on match start, so that bots can keep up with rollouts
Fixed lag compensation errors caused by backstab ready viewmodel animations
Fixed match ready countdown not displaying in some cases
Fixed bot names getting out of sync on the server, which could cause bot commands to fail, and clients to receive the wrong name for the bot
Fixed players with many items getting kicked upon connecting to a server
Integrated some community fixes from the main TF2 branch