Team Comtress 2 Update - October 24, 2025
- Updated to latest TF2 changes
- Various stability and performance improvements
- Fixed the Pomson 6000 colliding with teammates during its initial lifetime
- Fixed the Phlogistinator MMPH! taunt ending early in some cases
- Fixed Eureka Effect menu reopening (thanks klo70!)
- Fixed TFBot crash related to moving control points (thanks TheBetaM!)
- Fixed TF bots not working on some gamemodes without a clear objective (based upon changes from ShowinGrowin, thanks!)
- Fixed bonecache accepting validtimes set in the future (thanks zxz41!)
- This fixes attachments like particles from getting out of sync in some cases
- Fixed some client-side entities playing some sounds incorrectly (thanks Tkain!)
- This fixes loud water noises playing from the doves in the Meet the Medic taunt
- Fixed chat window being out of position in matchmaking (thanks rabscootle!)
- Fixed players not being able to join a team after joining a server (thanks bakugo!)
- Fixed Dispenser healing getting interrupted in some cases (thanks bakugo!)
- Fixed Engineer building damage effects and placement previews not updating correctly (thanks bakugo!)
- Fixed some issues with first person perspective not being set correctly at first spawn (thanks Tkain!)
- Fixed throwable weapon reskins not being kept if switching away from the weapon during the throw (thanks Tkain!)
- Fixed arrows changing direction when entering water (thanks Bradasparky!)
- Fixed the Backscratcher not reducing healing received from the Crusader’s Crossbow (thanks JoriKos!)
- Fixed friendly Snipers without a bow being considered as an ignitable target (thanks AndrewBetson!)
- Fixed Miniguns spinning very slowly for other players (thanks wgetJane!)
- Fixed prediction for Cow Mangler charged shot (thanks wgetJane!)
- Fixed wrong item event name (thanks CosminPerRam!)
- Fixed friend relationship name (thanks CosminPerRam!)
- Fixed Sentry Buster game freeze if victim is invalid (thanks treacherousfiend!)
- Fixed potential crashes with func_clip_vphysics (thanks wgetJane!)
- Fixed physics_cannister crash (thanks wgetJane!)
- Fixed a potential crash in movement collision logic (thanks Tkain!)
- Fixed broken sprays for clients with an index greater than 64 (thanks AndrewBetson!)
- Added developer warnings for missing weapon sounds (thanks ChaseTownsend!)
- Replaced bitwise operator operator in healthkit (thanks CosminPerRam!)