As a Medic, you will now see outlines for injured teammates and teammates calling for Medic
Limited Medic auto-call threshold to up to 75% to prevent “radar” exploit for finding non-injured teammates
High skill competitive matches now enable pre-round damage push forces
With this mode, match countdowns are adjusted to allow for a rollout during the last 3 seconds of pre-round
Developer note: Disabling pre-round push adversely affects the early rollout vs. extra overheal tradeoff that heavily impacts play in high skill games. Although this is a non-ideal solution, it’s best that we do not disrupt high level competitive play for now.
Further enhanced the pre-game in competitive games with an on-kill refresh:
Weapon clips are replenished
Item meters are refilled
50HP heal buff is granted
Competitive matches will now require at least one person on each team to ready up for the match start countdown to start
High skill matches require all players to ready up before the match starts
If a player goes AFK, they automatically unready
Fixed CTF flag carrier outline not showing up when you were invisible
Fixed CTF flag carrier outline not showing properly while spectating
Fixed gamemodes with setup time having a “fast first blood” announcer voiceline after setup gates open