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Team Comtress 2 Update - December 11, 2025
- Improved how damage numbers are shown when enemies switch in and out of vision
- Fixed Demoman Shield Charge meter showing the crit color too late vs. when a crit was actually available
- Fixed the Tide Turner Charge meter turning red even though it cannot provide critical hits
- Life recap messages (On the bright sideā¦) no longer show in high skill competitive games
- Fixed disgused Spies being spotted from far away with team outlines
- Fixed Medic callouts causing spawn glows to change color based on health when you were not Medic
- Added tf_jumpdmgreduction_always_apply to restore the old behavior of always applying Gunboats self-damage reduction
- Fixed game statistic tracking for kills being attributed to the held weapon rather than the weapon that actually dealt the damage
- Fixed blood particle effects not appearing if the attacker was holding a Flamethrower but the damage was dealt by another weapon
- Fixed Scotch Guard and Laddy Macdeth achievements being awarded from the improper weapon
- Fixed the lifeleech_on_damage custom attribute using the held weapon rather than the weapon dealing the damage
- Fixed some buttons showing through the new UI system pages
- Fixed class list and class pages not scaling properly on smaller resolutions
- Added a biography section to the class pages
- Fixed some errors on the class page information
- Main menu no longer updates while not shown
- Various server optimizations for damage and kill effect calculations
- Various fixes and optimizations for crash reporting
- Fixed a crash related to Individual+Combined damage numbers
- Fixed a crash related to eye animation