AFK players will now unready during competitive prematch time after 30 seconds of inactivity
(TEST) Added basic class swap request feature
Currently only works on bots
If a player tries to select a class which is at the class limit, a bot will be requested to swap their class with the player.
Upon the bot’s respawn, it will switch to another class, and upon your next respawn, you will switch to the class you requested.
(TEST) Added overhauled pause feature
Pause with the new pause_request command. We will add a keybind for this in the future.
The new pause feature operates on a game-aware basis, rather than at the engine level
Supports various new rules: max pauses, pause cooldown, max pause duration, to be implemented in the near future.
Pausing will no longer freeze networking and prevent player joins
Fixed various issues with pausing responding to inputs improperly
Fixed various glitches with game / player state becoming corrupted during a pause
New pause sytem broadly blocks game simulation, but allows for certain systems to continue operating during a pause. Work is ongoing in this area.
There may be some bugs related to the new pause system, like players being to perform certain commands/actions during a pause. Please report any issues you encounter.
There is no UI for the new pause system at the moment, but we will add one in the future.
Fixed new main menu system not reacting to the main menu being closed
Fixed respawn switch notification appearing for a very short period when spawning outside of a respawn room
Fixed the ability for clients to cheat their spread patterns
Fixed an issue where competitive matches did not wait properly for SourceTV delay
Fixed an issue where competitive tournament restart mode did not reset the match summary stage properly
Fixed some issues with how matches detected and handled ending