Fixed an issue where facestab prevention was not working properly
Fixed an issue where over/under stabs were not working properly
Fixed an issue where lag compensation could fail at extremely close distances
Updated the Flamethrower
Updated the heat density/accuracy mechanic to take into consideration stale/lingering flames properly. Clusters of flames do different damage compared to smaller single flame puffs, according to the cumulative age/heat of the whole group rather than the newest flame, while still appropriately rewarding tracking even at long range.
Fixed flames colliding with enemies twice every tick
Fixed an exploit that allowed users to maintain full accuracy by puffing short bursts of the Flamethrower
Fixed alignment with tickrate that was causing inconsistent application of damage
Fixed movement stutter while shooting the Flamethrower
Fixed ammo counter being slightly desynced
Minor optimizations
Added a taunt-kill to the Ullapool Caber
Fixed mini-crit and crit effects not being applied properly in certain cases
Fixed some MVP stats being set to 0 rather than the correct value
Fixed an issue where the Demoman Shield viewmodel would not render correctly
Reverted change to chaining parameters for Scottish Resistance targeting that made it too precise
Actually fixed tracers getting misaligned in some cases