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Team Comtress 2 Update - August 9, 2025 Beta
Changes
- Experimental Sandman changes:
- Increased the base damage from 15 to 20
- Slow now applies on hits at point blank range
- Increased the base slow duration from 0.6 to 0.7 seconds
- Maximum slow duration of 2 seconds unchanged
- Slow duration now scales slower at close range, and ramps up to the maximum of 2 seconds at further away
- Moonshots still provide a bonus 1 second slow duration
- Halved the distance for a moonshot
- Increased moonshot base damage from 23 to 30
- Upon hitting a moonshot, Scout instantly replenishes his ball and Scout’s next ball swing or melee attack is a guaranteed critical hit
- Experimental Wrap Assassin changes:
- Base ornament damage remains at 15
- Halved the distance for a moonshot
- Shard damage now always does 4 damage, regardless of distance or direct hit. Previously, damage was inconsistent (dealing up to 14 damage) and sometimes did double damage upon player direct hit.
- Shard damage now crits when the ornament crits. Note that the ornament always crits on a moonshot.
- Critical shard damage applies a 5 second bleed in an AoE