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Team Comtress 2 Update - September 6, 2025 Beta
Changes
- 6s and Highlander no longer have reduced respawn times based upon player count. They will be based upon the standard respawn wave timer of 10 seconds by default.
- This fixes an issue where disconnected players could influence their team’s respawn time to be shorter.
- Furthermore, this extends respawn times in 6s to the designed time. Since 6s is below the 8 player threshold per team for full respawn times, 6s always received a lowered respawn time by default.
- We’ll monitor the impact of this change and use it to devise a more suitable respawn time for 6s which isn’t based upon a proportion of 8 player teams.
- BLU Engineers can now build in their respawn room during Setup time
- Buildings built in this way are disabled until they are moved out of the respawn room
- After Setup time is over, buildings cannot be placed in the respawn room
- Reworked Flying Guillotine:
- Reduced impact damage from 50 to 10
- Now instantly culls enemies with less than 30% health
- Culling an enemy will instantly recharge the meter
- Bleed and meter unchanged
- The Thermal Thruster:
- Removed delays in switching and launching
- No longer resets momentum
- Increased push force from 250 to 500
- Medieval Mode:
- The following weapons can now be used:
- Rocket Jumper
- Thermal Thruster
- Gas Passer
- Stickybomb Jumper
- The following weapons can now be equipped but not deployed:
- Baby Face’s Blaster
- Soda Popper
- The Huo-Long Heater can now be activated but not fired
- Reduced SMG crit multiplier to 1.5x instead of 3x
Fixes
- Fixed the Red Tape Recorder having more health than intended