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Team Comtress 2 Update - September 16, 2025
Changes
- Fixed flamethrower DPS
- Reworked flame density mechanic introduced in the Blue Moon Update from a glorified accuracy mechanic to one that is aware of the accuracy thresholds of the Flamethrower
- New strategy is to simply track missed flames in between flame damage checks, reducing damage based upon the missed fraction, which provides a smoother ramp between actually missing flame damage checks, and only missing some particles in between.
- Initial flame damage is now set to full DPS again, and decays upon misses, but can quickly be regained upon maintaining accuracy.
- The lifetime of the oldest flames no longer adversely effect DPS
- DPS is consistent and correct regardless of range or wall reflection
- Improved visibility of ÜberCharge on team status panel
- Fixed ÜberCharge not displaying at 0%
- Fixed overheal flickering when at max overheal
- Disabled FPS reduction when unfocusing game window
- Some minor sv_pure fixes
- Enhanced bloom coloration slightly
- Minor performance fixes
- Fixed various graphics settings exploits
- Fixed a case of a speed hack exploit
- Fixed the Thermal Thruster being affected by burning on custom servers
- Fixed being able to set server tickrate higher than max networking rate
- Fixed an exploit involving cl_smoothtime
- Fixed various issues involving water quality LOD
- Added r_waterforcecheap to force cheap water
- Setting the ConVar
cl_hud_chat_notification 1 will play a sound on each chat message
- Stats no longer increment in between rounds in competitive games
- Actually fixed buildings taking different damage than players in certain edge cases
- Darwin’s Danger Shield no longer flinches from afterburn
- Enabled cinematic quality models
- Added various content mods for testing
- Fixed cl_showfps coloration being different on different dxlevels
- Fixed low shader quality differences with dx8 quality changes
- Fixed dropped weapons processing glow logic when glows are disabled
- Fixed players being assigned to spectator when there are bot slots available to be replaced
- Fixed bots with ÜberCharge or Engineer buildings being kicked before other available bots
- Fixed hackers being able to bypass kicks/bans in some cases
- Fixed currency packs being picked up automatically in situations where they shouldn’t
- Fixed switch spawns button not working in Casual when re-entering a respawn room
- Fixed switch spawns button not working in Competitive after moving slightly
- Melee enemy hit priority disabled in Medieval and MvM
- Restored various update teaser models from over the years, but removed the Invasion Update teaser posters
- Fixed The Scottish Play achievement not working with the Pain Train
- Fixed Shots Hit stat not updating
- Fixed the Soldier grenade taunt passing through walls
- Reduced first blood timers for competitive mode
- Enhanced class limit customization for highlander and 6s
- Added Reset Class feature to all modes for easy access to self-kill rather than through console
- Add competitive self-kill feature on disconnect to all modes
Fixes
- Fixed floating health icon getting stuck and appearing where it shouldn’t
- TC2 now reads from
tf/download folder
- TC2 now entirely relies on TF2 app content, rather than Source SDK content
- Still uses engine binaries from Source SDK
- Fixed some HUD/UI files not loading correctly
- Fixes missing game icon, missing new game intro, and some HUD bugs
- Properly fixed listen server crashes when hosting players with cosmetics
- Fixed g15 exploit check being reverted in a previous update accidentally
- Reverted balance changes and various changes which are not ready for release
- Fixed sapped building resistance being 66% instead of 33%
- Disabled pings for now
- Fixed sentry rockets not hitting teammates
- Fixed auto-ready being enabled in competitive matchmaking emulation
- Fixed some incorrect movement calculation changes for the grappling hook
- Removed competitive spectator changes for now
- Fixed pain sound interval being too long
- Adjusted match summary time for competitive
- Fixed the candy cane not actually spawning a cupcake on kill
- Restored original spawn timers for 6s play