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Team Comtress 2 Update - September 24, 2025
- Added movement substepping, fixing various movement bugs and inaccuracies
- Movement is simulated at intervals of at least 100 ticks per second
- Jumping will step to the exact apex/peak of the jump arc, guaranteeing accurate jump heights
- Crouch-tap jumps (aka “c-taps”) will be applied consistently when jumping at any point during a crouch transition
- Fixed a step of gravity being applied before jumping, causing jump heights to be inaccurate in some cases
- Successfully jumping to preserve airborne status with the Market Gardener now plays a sound
- Fixed preserving airborne status through jumping being inconsistent and desynced based upon networking conditions
- Added shadows to rockets, grenades and stickybombs to better ground them in the world
- Fixed various issues with cached models and sounds
- Fixed bullet flesh impact sounds not playing
- Fixed various taunt props not displaying in some cases
- Fixed Spy disguise/cloak/decloak sounds not playing in some cases
- Fixed Winter Noisemaker not playing in some cases
- Added tf_damage_critmod_damage and tf_damage_critmod_maxmult cheat ConVars for experimenting with crit chance scaling. Changing these ConVars will apply the “critmod” server tag.
- Fixed auto-reload initiating a reload during freeze/intermission time, causing a repeatedly failing reload on round end
- Fixed Sentry Gun sound pitch being incorrect due to firing rate fixes
- Fixed Sentry Gun sound pitch being incorrect when the gun had not fired yet
- Fixed Sentry Gun sound pitch being incorrect for the found target alert sound
- Fixed unassigned/spectating players being forced to die when switching to another team
- Fixed team wipe announcements playing for non-game teams
- Fixed ragdolls resetting to unassigned state upon team switch in some cases
- Fixed class selections being ignored if done shortly after joining a team
- Fixed music starting to play during level transition
- Fixed issue with incorrect inventory rate-limit notification on first loadout change
- Fixed 6s mode not disabling class limits vote
- Fixed client desync related to team sizes in MvM when changing the tf_mvm_max_connected_players ConVar