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Team Comtress 2 Update - November 29, 2025
- As a Medic, you will now see outlines for injured teammates and teammates calling for Medic
- Limited Medic auto-call threshold to up to 75% to prevent “radar” exploit for finding non-injured teammates
- High skill competitive matches now enable pre-round damage push forces
- With this mode, match countdowns are adjusted to allow for a rollout during the last 3 seconds of pre-round
- Developer note: Disabling pre-round push adversely affects the early rollout vs. extra overheal tradeoff that heavily impacts play in high skill games. Although this is a non-ideal solution, it’s best that we do not disrupt high level competitive play for now.
- Further enhanced the pre-game in competitive games with an on-kill refresh:
- Weapon clips are replenished
- Item meters are refilled
- 50HP heal buff is granted
- Competitive matches will now require at least one person on each team to ready up for the match start countdown to start
- High skill matches require all players to ready up before the match starts
- If a player goes AFK, they automatically unready
- Fixed CTF flag carrier outline not showing up when you were invisible
- Fixed CTF flag carrier outline not showing properly while spectating
- Fixed gamemodes with setup time having a “fast first blood” announcer voiceline after setup gates open
- Updated the materials for the resupply cabinet
- Fixed missing player decal materials for player slots 65 to 100