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Team Comtress 2 Update - July 21, 2026
- We’ve updated how tiebreakers and the match timer interact to make match time more predictable and not drag out.
- Work will continue in this area to make match time even less variable and less exhausting, as this is a big point of feedback we have heard.
- Casual match timer update:
- If there are only 5 minutes or less left in a match when a series ends, and the teams are not tied, the match will now end rather than continuing on to a new series.
- If time runs out while playing a series, and a team is ahead in the series win condition, they will be awarded the win.
- If the teams are tied during this time, or while playing a tiebreaker series, then whoever scores next will win the match.
- Captures based gamemodes like CTF, Mannpower and PASS Time will consider teams tied if one team is behind but could tie if an actively carried flag/JACK is captured.
- Fixed PASS Time not being considered a captures based gamemode for Casual matchmaking
- Fixed Administrator not announcing match time limit
- Fixed overheal on outline nameplates overflowing the health bar if overheal was above 200%
- Fixed Sappers not being named correctly in various parts of the HUD, including outline nameplates
- Simplified Teleporter Entrances to be named “Teleporter” in outline nameplates