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GET READY FOR...

SUMMER 2026

Pack your bags and check in for the ultimate summer vacation. We've added 6 new maps to visit, and polished up the TF experience. And don't forget to check out the new summer wear, including 24 new items!

POSTED
18 JUL 2026
🌴10¢
Dear Mercenaries,

With all your dedication and unpaid labor, we were able to prepare a well-deserved summer vacation! For us. As for you, you'll be working at six new summer destinations, toiling away in the hot sun.

All the best,
— Your New Boss!
To: All Staff
USA

WISH YOU WERE HERE...

Redwood
PRISTINE WILDERNESS GETAWAY — NOW WITH CONVENIENT ZIPLINE ACCESS TO ALL RESTRICTED AREAS!

BLU has been tasked with navigating their payload through this dense grove of giants to destroy RED’s top secret communications tower, which has been ingeniously camouflaged to make it virtually indistinguishable from the surrounding forest.


Created by Defcon, Sarexicus and Stuffy360

Steam Workshop Page →
Dryfield
BEAUTIFUL OPEN SKIES AND SURPRISINGLY AFFORDABLE REAL ESTATE!

RED, under the name Woodside Lumber Yards, is fighting against BLU, hidden behind the Bluecreek Coal Company, for control of an unremarkable area. No gold, no rockets there! Just sand... but I guess they have their reasons.


Created by ElectroSheep and Levillain

Steam Workshop Page →
Shorelight
VOTED #1 BEACH DESTINATION BY THOSE WHO MADE IT BACK!

Deserts and War-zones are a dime a dozen, but how many times have you fought on a scenic beach? Don't answer that actually.


Created by zythe_, Yrrzy, KrazyZark and Custard1

Steam Workshop Page →
Camp Saxton
BUILD CHARACTER! BUILD STAMINA! BUILD WHATEVER WE TELL YOU TO BUILD!

Attention CAMPERS / JUVENILE DELINQUENTS:

Looking to toughen up and prove your worth to the GIRL OF YOUR DREAMS / LOCAL MILITIA?

Are you able to FIT / FIGHT in enclosed spaces? Will anyone notice if you MAKE IT BIG / GO MISSING?

Then grab your survival kits and kiss your MOTHERS / PAROLE OFFICERS goodbye, because the SUMMER / WINTER program at the Camp Saxton Mining Camp for Minors is now IN SESSION / CLOSED INDEFINITELY!


Created by Void, Juniper, Diva Dan and CornetTheory

Steam Workshop Page →
Premuda
CHARMING FISHING VILLAGE — THE FISH PRACTICALLY GLOW WITH FRESHNESS!

Set on the island of Premuda in the Adriatic Sea, this rainy fishing village serves as a hidden launch facility. Under the guise of a fishing vessel, BLU tries to disable RED's defensive systems and nuke the covert rocket depot hidden underneath the harbor.


Created by eerieone and moe012

Steam Workshop Page →
Mojave
OLD WEST CHARM — NOW WITH ALL-NEW UNDERGROUND AMENITIES!

BLU starts their adventure fighting through a small mining village, and works their way towards the RED underground basement, which is full of stockpiled stuff and... an elevator!


Created by Hanz and DaBeatzProject

Steam Workshop Page →
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GET YOUR SUMMER GEAR!

Summer 2026 Cosmetic Case

Summer 2026 Cosmetic Case

Contains 24 new community-contributed cosmetics. Requires a Summer 2026 Cosmetic Key to open.


Atomic Bomber

Atomic Bomber

Commando Grade Jacket

Bonk! Atomic Kicks

Bonk! Atomic Kicks

Assassin Grade Shoes

Lieutenant's Cut

Lieutenant's Cut

Commando Grade Hair

Pyro's Overalls

Pyro's Overalls

Elite Grade Overalls

Tropical Torcher

Tropical Torcher

Mercenary Grade Shirt

Deadliest Match

Deadliest Match

Mercenary Grade Hat

Tsar Athlete

Tsar Athlete

Commando Grade Shirt

Chief Executor

Chief Executor

Assassin Grade Hair

Bald Spotter

Bald Spotter

Mercenary Grade Head Mirror

Long Shot

Long Shot

Mercenary Grade Vest

Delusions of Grandeur

Delusions of Grandeur

Commando Grade Hat

All-Class!Beachcomber's Brim

Beachcomber's Brim

Assassin Grade Hat

All-Class!Hard Hearing

Hard Hearing

Elite Grade Hat

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Summer 2026 War Paint Case

Summer 2026 War Paint Case

Contains 10 new community-contributed war paints. Requires a Summer 2026 War Paint Key to open.


Team Union

Team Union

Elite Grade War Paint

Storage War

Storage War

Assassin Grade War Paint

Taxi Cabbed

Taxi Cabbed

Assassin Grade War Paint

Sandwich Diner

Sandwich Diner

Commando Grade War Paint

Krak-coated

Krak-coated

Commando Grade War Paint

Die'n Dasher

Die'n Dasher

Commando Grade War Paint

Army Guns

Army Guns

Mercenary Grade War Paint

Ocean Mapped

Ocean Mapped

Mercenary Grade War Paint

Sideshow

Sideshow

Mercenary Grade War Paint

Beachy Boy

Beachy Boy

Mercenary Grade War Paint

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Unusual Effects

Unusual Effect

Umbral Lights

Unusual Effect

Northern Lights

Unusual Effect

Solar Singed

Unusual Effect

Floral Growth

Unusual Effect

Stellar Orbit

Unusual Effect

Blissful Butterflies

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All cosmetic and taunt cases will grant Summer 2026 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.

New Community Taunts

Soldier Taunt

Buffoon's Bivouac

Step aside civvies, it's finally time for a real patriot to show you who's the best... at being lazy!

Buffoon's Bivouac
Pyro Taunt

Friendly Fire

We're not sure what Pyro puts in these, but it can't be anything good.

Friendly Fire
Heavy Taunt

Circuit Breaker

Rip and tear through metal men to your heart's delight.

Circuit Breaker
Spy Taunt

Faux-calization

In the world of espionage, a good impersonation of the guy you killed goes a long way.

Faux-calization
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EVERY GAME JUST GOT A LITTLE BETTER

POWER AND CONTROL

Take control of your client with countless improvements to settings and customization, including UI updates for keybinds, crosshairs and graphics quality.

NEW KEYBINDS UI

The keybinds menu has a cleaner layout and better organization to help you find what you need faster, whether you're searching by name or raw command for advanced users. And we've finally added the ability to bind an action to multiple keys!

IN-GAME GRAPHICS PREVIEW

Get a good look of what your settings are actually changing with the new graphics preview option. Toggle between the full settings menu and mini-menu to preview your changes in real-time.

NEW CROSSHAIR SETTINGS

Preview your crosshair in multiple contexts and use new advanced customizations like the new crosshair gap. And with more crosshairs on the way, you'll be able to get the perfect crosshair for you.

COMMUNICATION AND CLARITY

Better ways to read the game state and coordinate with your team.

OUTLINE OCCLUSION

Outlines now render only when players are obscured behind solid obstacles, reducing clutter and improving readability. Plus, disguised Spies can stay undercover.

OUTLINE HEALTH OVERHEAL

Tell a bit easier who's topped off with healing with the new overheal support on the healthbars above outlined teammates.

HUD COUNTDOWN CLOCKS

We've brought the clocks back! Rejoice in using the team status HUD without minmode being forced on for the timers at the top, improving readability and design.

COMMUNICATION WHEEL [BETA]

A new, fully customizable radial menu! The voice menu has gotten a makeover to be easier to use and customize, and we've added options to make sure your muscle memory doesn't go away.

↔
HDR & BLOOM REVAMP

Bloom and HDR use a new algorithm that's faster yet more accurate, without causing overblown highlights that make things hard to see.

Updated Chat Font

The chat font has been updated for better readability, character support and matching style.

CLASS CHANGES

Here are some highlights of some gameplay changes and fixes, showing our commitment to improving the gameplay experience for all players.

PYRO FLAMES

We've tuned up the heat system from our last update, and it's now more accurate at evaluating the damage of small puffs vs. larger clumps of stale fire.

DEMOKNIGHT CHARGING

Reworked Demoknight turning controls to yield predictable and controllable charges, no matter your FPS.

HEAVY OVERHEALS

After 9 years in development, we've finally managed to make the Dalokohs bar and Gloves of Running Urgently interact properly.

ENGINEER ODDITIES

Wrangler and Short Circuit alt-fire no longer triggers building pickups in close range.

Pyro Icon

Pyro

  • HEAT SYSTEM: Flames now more accurately distinguish between dense clumps of fire and stray particles, scaling down by their heat over time as they become stale.
    • We weren't entirely satisfied with the accuracy rework from our last update, though it was an improvement, it did not measure flame damage as accurately as possible and thus wasn't as strict about keeping flames on a target as we had hoped. This new system should alleviate those concerns, rewarding aim while still keeping the identity of the Flame Thrower unique.
    • Updated the heat density/accuracy mechanic to take into consideration stale/lingering flames properly. Clusters of flames do different damage compared to smaller single flame puffs, according to the cumulative age/heat of the whole group rather than the newest flame, while still appropriately rewarding tracking even at long range.
    • Fixed flames colliding with enemies twice every tick
    • Fixed an exploit that allowed users to maintain full accuracy by puffing short bursts of the Flamethrower
    • Fixed alignment with tickrate that was causing inconsistent application of damage
  • Fixed some last few airblast reflection issues
    • Fixed reflected Dragon's Fury projectiles not retaining their attributes for afterburn, etc.
    • Fixed reflecting the rocket jumper not retaining the special rocket trail
    • Fixed some reflected projectiles not retaining their custom color attributes
  • Fixed projectiles blocking line of sight checks
    • Most notably, this fixes issues where a projectile could block airblast reflects
    • Example 1: not being able to push a stack of Stickybombs with airblast
    • Example 2: not being able to deflect an enemy projectile due to a friendly Medic syringe in the way
Demoman Icon

Demoman

  • Charge Turn Control: Reworked Demoknight turn control
    • Camera is now fully responsive to input, but horizontal turning is limited to a cone centered around the charge direction
    • Charge direction will now smoothly track your current viewing direction, according to turn rate
    • This fixes issues with frame rate dependence, some exploits, and other usability issues
    • The Tide Turner now has true full turn control
  • Scottish Resistance: Added crosshair overlay with detonation ring to make targeting functionality more clear, and improved targeting
    • The Scottish Resistance detonation ring is designed to make trap detonation more consistent at all ranges
    • The Scottish Resistance now has an outer detonation ring to help with trimming off bombs from traps
    • Close distance bombs will no longer detonate if you are not in the air (to make the stickyjumping check less surprising)
  • ULLAPOOL CABER: Added a taunt-kill to the Ullapool Caber
Heavy Icon

Heavy

  • Reworked how max health modifications are calculated (e.g. Gloves of Running Urgently, Dalokohs Bar)
    • Reductions in max health preserve health percentage. For example, if you are at 50% health (150 HP / 300 max HP), reducing max health will retain the same health percentage of 50% (50 HP / 100 max HP). This also includes when max health is restored from a reduction (for example coming from 50 HP / 100 max HP back up to 150 HP / 300 max HP).
    • Increases in max health preserve flat health difference. For example, if you are at 299 HP / 300 HP, and a buff increases your max health to 350, your HP will be 349.
  • Dalokohs Bar / Fishcake:
    • Restored overhealing from before the October 23, 2017 exploit workaround
    • Now applies healing according to current max health + 50, rather than based upon a fixed max health value
    • Due to changes in max health modifications, overhealing will always reach max HP + 50 rather than max HP + 25 on the first use, which required a second use to gain the full effect
Engineer Icon

Engineer

  • The Wrangler: Fixed various issues and bugs
    • Fixed Wrangler laser showing when the Sentry could not fire, which sometimes caused a frozen-in-place/misplaced laser
    • Fixed Wrangler shield not applying consistently during construction/upgrading
    • Fixed being able to shoot rockets while a Level 3 Sentry is still upgrading
    • Fixed picking up buildings rather than shooting rockets while looking at a building when the Wrangler is out
    • Fixed the Wrangler delaying a bullet or rocket shot until after an upgrade/construction, when the input is not held anymore
    • Fixed Sentry Gun ammo not refilling properly when close to full and shielded by the Wrangler
    • Fixed some inconsistencies between laser pointer and shield
  • Hauled buildings will no longer destruct when changing loadouts/respawning
  • Fixed Short Circuit secondary fire picking up buildings
Medic Icon

Medic

  • Fixed Medic injured teammates display and MEDIC! bubbles not using disguise health for enemy Spies
Sniper Icon

Sniper

  • Fixed scope mouse sensitivity: Mouse sensitivity is now 1:1 consistently upon zoom in
    • zoom_sensitivity_ratio 1 will correspond to true 1:1 mouse input, rather than being projected incorrectly. Also, this fix is superior to various community setting fixes which aim to provide a 1:1 mouse sensitivity at center, so please revert back to the default if this was your intention.
    • The old behavior can be used with zoom_sensitivity_scaling 0
Spy Icon

Spy

  • BACKSTAB DETECTION: Fixed various issues with backstab hit detection
    • Fixed an issue where facestab prevention was not working properly
    • Fixed an issue where over/under stabs were not working properly
    • Fixed an issue where lag compensation could fail at extremely close distances

The Fine Print

Settings Menu Update

New Communication Wheel

Casual Matchmaking Update

Outlines Revamp

HDR / Bloom Update

General Changes

HUD Changes

HUD Fixes

Visual/Audio Fixes

Bot Fixes

Territorial Control 2.0 Fixes

Networking Improvements

Optimizations

Base Team Fortress 2 Update

6 New Community Maps

Cosmetics, War Paints, & Taunts

More info